![]() ![]() FadeOcclusion(4*8) + Flare + HighLight + Advanced Ghost ( 20 ) : 0.93ms.FadeOcclusion(4*8) + Flare + HighLight + Simple Ghost ( 20 ) : 0.52ms.FadeOcclusion(4*8) + Flare + HighLight : 0.33ms.Performance : ( Flare Texture 2048 RGBA 16f, Ghost Texture 512 RGBA 16f, AdvancedGhost NoiseTexture 1600 Bad, AdvancedGhost Tint Texture 256x16 Bad LUT texture ) LighShaft : Render a local light shaft effect.L ens Relfection : Renders a reflection and difraction effect on the front lens, with a chromatic distortion effect.The number is unlimited and with the advanced ghost, it is possible to use texture to render the different color of the reflection. Ghost : Render reflections on the lens, fully parametric and use a texture to render the reflections.Center HighLight : Allows to add a strong Fake light ( Only high value, no light simulation ) in the center of the lensflare, the goal is to play with the rendering of the post process and for example to force the rendering of the bloom on the lensflare.Flare : Central Flare which is based on a texture. ![]() Fade Occlusion : As the billboard passes in front of everything and can be in disabled depth test, there is an occlusion test to progressively hide the flare when it is more visible, the number of tests can be configured to be more precise, and the distance of the points is based on the uv of the screen.Distance to Camera WPO : Allows to put the billboard in front of the camera.Billboard Shader WPO : Allows to perform an automatic rotation that faces the camera.The lensflare billboard is intended to be used on local sources such as high power lamps or the sun.Įntirely coded in Shader Material with 80% in HLSL (custom node), and is therefore only on the GPU side, it allows to be very powerful.įully configurable by constant material instance, includes high quality textures. Scene used ( InfiltratorDemo by epic, PersonalScene with NASA HDRI ).Ĭontrary to the lensflare based on the rendering on the screen in post process, the lensflare billboard is rendered in the world on a simple plane, that allows to have more control on the rendering of this one, and to use several different flare, but has a more important blow to a significant number of instance. Disclaimer : The scenes in the presentation images are not included in the content, except the demo level. ![]()
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